Rough Oridecon
ConsumableID 756
Unrefined ore containing the metal known as Oridecon, the so-called divine metal. The amount of Oridecon within is small and extremely difficult to refine, making it highly valuable and very rare.
Equip EquipUnconfirmedTaken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →
Taken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →- Weight
- 20
- Tradeable
- Yes
- Buy Price
- 550
- Sell Price
- 275
Dropped by
| Monster | Rate |
|---|---|
| 7.5% Fast SleeperUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 7.5% Wandering SleeperUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5.1% Enraged MermanUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 4.9% Fast MinorousUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 4.9% Wandering MinorousUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.85% Sturdy DeviruchiUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.5% Fast PetitUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.5% Sturdy PetitUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.35% Boss SidewinderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.25% Enraged Hunter FlyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.25% Sturdy AlligatorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2.75% Wandering GhoulUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2.5% Fast MummyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2.5% Sturdy MummyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.5% Boss Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.5% Enraged Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.1% Bigfoot RingleaderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.1% Fast GoblinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.1% Wandering GoblinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.02% MermanUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Enraged Orc WarriorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Wandering DrainliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.98% MinorousUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.81% DeviaceUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.8% Wandering RagglerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.77% DeviruchiUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.75% Ancient MummyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.7% PetitUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.67% SidewinderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.65% AlligatorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.65% Hunter FlyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.65% Wandering PhenUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.6% Fast YoyoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.6% Goblin LeaderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.58% PestUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.58% StroufUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.55% GhoulUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% MummyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% Nine TailUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% Stone ShooterUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.48% MarcUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.44% CruiserUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.35% Archer SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.35% ZenorcUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.33% MystUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.3% Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.22% BigfootUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.22% GoblinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.22% Pirate SkelUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.2% DrainliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.2% Orc WarriorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.17% SwordfishUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.16% RagglerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.15% TiviaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.13% PhenUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.13% VitataUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.12% YoyoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
Used in Crafting
About Rough Oridecon
Rough Oridecon is a Consumable item in Ragnarok Zero: Global. It is dropped by Fast Sleeper (7.5%), Wandering Sleeper (7.5%), Enraged Merman (5.1%), Fast Minorous (4.9%) and 53 more monsters in the areas Undersea Cave 5F, Sphinx B4F, Pyramid B1F, Geffen Dungeon B3F and 54 more areas.