Rough Elunium
ConsumableID 757
Ore that can be refined into Elunium. Used primarily in armor forging to produce Elunium.
Equip EquipUnconfirmedTaken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →
Taken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →- Weight
- 20
- Tradeable
- Yes
- Buy Price
- 650
- Sell Price
- 325
Dropped by
| Monster | Rate |
|---|---|
| 6.75% Wandering MimicUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 6.25% Enraged Stalactic GolemUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5.95% Enraged GargoyleUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 4.4% Fast ArgiopeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 4.4% Wandering ArgiopeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 3.75% Enraged DokebiUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2.95% Enraged SandmanUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2.25% Wandering Skeleton WorkerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2% Enraged HodeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 2% Fast Orc SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.75% Boss SavageUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.75% Enraged GolemUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.55% Enraged ArgosUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.45% Wandering ScorpionUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.35% MimicUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.35% Sturdy CornutusUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.25% Stalactic GolemUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.19% GargoyleUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1.04% MegalithUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Fast Elder WillowUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Sturdy Elder WillowUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Sturdy VadonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 1% Wandering AmberniteUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.9% NereidUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.88% ArgiopeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.85% Wandering DeniroUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.75% DokebiUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.7% Sturdy AndreUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.65% Wandering StainerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.62% Goblin SteamriderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.59% HorongUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.59% SandmanUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.55% Wooden GolemUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.53% Tri-JointUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% Ancient MummyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% Fast PasanaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.5% MatyrUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.45% FrilldoraUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.45% SasquatchUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.45% Skeleton WorkerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.4% HodeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.4% Orc SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.35% GolemUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.35% MantisUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.35% SavageUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.31% ArgosUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.29% EggyraUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.29% ScorpionUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.27% CornutusUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.25% SwordfishUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.2% AmberniteUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.2% Elder WillowUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.2% VadonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.17% DeniroUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.16% PiereUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.14% AndreUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.13% StainerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.1% PasanaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 0.09% Shell FishUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| unknown CrabUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| unknown MetallerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
Used in Crafting
About Rough Elunium
Rough Elunium is a Consumable item in Ragnarok Zero: Global. It is dropped by Wandering Mimic (6.75%), Enraged Stalactic Golem (6.25%), Enraged Gargoyle (5.95%), Fast Argiope (4.4%) and 57 more monsters in the areas Pyramid B2F, Northern Cave Luanda, Glast Heim Culvert 2F, Mt. Mjolnir North Side 05 and 80 more areas.