Fly Wing
ConsumableID 601
Enchanted wing plucked from a bird, allowing warp to a random place on the map. Allows warping to a random location on the map.
Equip EquipUnconfirmedTaken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →
Taken from another region running the same game. A good guide, but balance patches differ per region — treat it as an estimate.
How we label our data →- Weight
- 5
- Tradeable
- Yes
- Buy Price
- 250
- Sell Price
- 125
Dropped by
| Monster | Rate |
|---|---|
| 25% Bigfoot RingleaderUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss DropsUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss LunaticUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss PoringUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss Roda FrogUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss TarouUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Boss WormtailUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged ArgosUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged Baby Desert WolfUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged MystcaseUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged Orc WarriorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged PickyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged PoringUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Enraged ThiefBugUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast CaramelUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast CocoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast CreamyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast Elder WillowUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast Fur SealUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast GoblinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast SporeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast WolfUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Fast YoyoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Solid LunaticUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy FabreUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy MandragoraUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy MartinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy Poison SporeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy Steel ChonchonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy ThiefBugUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Sturdy WhisperUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering ChonchonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering DeniroUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering DrainliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering FamiliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering HornetUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering Peco PecoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering PoporingUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering PoringUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering RagglerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering ScorpionUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 25% Wandering Thara FrogUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% AmberniteUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% AndreUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Archer SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% ArgosUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% AsterUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CaramelUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% ChonchonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CocoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CondorUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CrabUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CreamyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% CruiserUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% DeniroUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% DrainliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% DropsUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% FabreUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% FamiliarUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Fur SealUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% GalapagoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% GoblinUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| Goblin 2Lv 52 | 5% Goblin 2Unconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
| Goblin 4Lv 58 | 5% Goblin 4Unconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
| 5% HornUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% HornetUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% LunaticUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% MarinaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% MarseUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% MegalodonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% MukaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% PickyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| PickyLv 10 | 5% PickyUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
| 5% PiereUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Pirate SkelUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% PlanktonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Poison SporeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% PoporingUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% PupaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% RagglerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Roda FrogUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Savage BebeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% ScorpionUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Shell FishUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% SmokieUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% SnakeUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Soldier SkeletonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% StainerUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Steel ChonchonUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% TarouUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% Thara FrogUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% ThiefBugUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% TiviaUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% WhisperUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% WormtailUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% YoyoUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → | |
| 5% ZombieUnconfirmed Taken from another region running the same game. A good guide, but drop rates differ per region — treat it as an estimate. How we label our data → |
About Fly Wing
Fly Wing is a Consumable item in Ragnarok Zero: Global. It is dropped by Bigfoot Ringleader (25%), Boss Drops (25%), Boss Lunatic (25%), Boss Poring (25%) and 96 more monsters in the areas Payon Forest 07, Sograt Desert 07, Prontera Field 01, Prontera Field 08 and 95 more areas.