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You're editing a copy of “Crit Assassin (60/60)”. Saving creates your own build — the original stays untouched.

How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →

AssassinLv 60/60Stat pts 0Skill pts 101ATK (status + gear) 74DEF 47MATK 35MDEF 22

Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.

Stats & Buffs

0 / 555 pts
32 +8
+8 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 40
next 5
65 +14
+14 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 79
next 8
1 +2
+2 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 3
next 2
1 = 1
next 2
23 +7
+7 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 30
next 4
33 +7
+7 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 40
next 5

Playable from level 60

Active buffs

0 active

No buffs yet. Add party/self buffs below — their stat bonuses fold into your Summary and derived stats.

Add a buff

Party buffs, your own skills and consumables — grouped by where they come from.