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You're editing a copy of “Crit Assassin (60/60)”. Saving creates your own build — the original stays untouched.
How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →
Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.
Skills
101 pts
Novice
Base
9 / 10
Basic Skill
9/9
Passive
Lv. 1 — Trade (0 SP) · range 1
Lv. 2 — Emotion (0 SP) · range 1
Lv. 3 — Sit (0 SP) · range 1
Lv. 4 — Chat Room (0 SP) · range 1
Lv. 5 — Join Party (0 SP) · range 1
Lv. 6 — Storage (0 SP) · range 1
Lv. 7 — Create Party (0 SP) · range 1
Lv. 8 (0 SP) · range 1
Lv. 9 — Job Change (0 SP) · range 1
First Aid
Quest
Self
Recovers 5 HP.
Lv. 1 (3 SP) · range 1
Play Dead
Quest
Self
Feigns death to avoid enemy threats for 30 seconds. The effect ends if hit by area attacks or affected by Provoke. Triggers a cooldown after use.
Lv. 1 (5 SP) · range 1
Thief
1st Class
49 / 49
Double Attack
10/10
Passive
Weapon
When attacking with a dagger, grants a chance to perform a double attack. The activation chance increases with skill level, and a bonus to HIT is also applied. When using Katar-type weapons, this skill affects damage dealt by the left hand.
Lv. 1 — Activation Chance: 7%, HIT Bonus: 1% (0 SP) · range 1
Lv. 2 — Activation Chance: 14%, HIT Bonus: 2% (0 SP) · range 1
Lv. 3 — Activation Chance: 21%, HIT Bonus: 3% (0 SP) · range 1
Lv. 4 — Activation Chance: 28%, HIT Bonus: 4% (0 SP) · range 1
Lv. 5 — Activation Chance: 35%, HIT Bonus: 5% (0 SP) · range 1
Lv. 6 — Activation Chance: 42%, HIT Bonus: 6% (0 SP) · range 1
Lv. 7 — Activation Chance: 49%, HIT Bonus: 7% (0 SP) · range 1
Lv. 8 — Activation Chance: 56%, HIT Bonus: 8% (0 SP) · range 1
Lv. 9 — Activation Chance: 63%, HIT Bonus: 9% (0 SP) · range 1
Lv. 10 — Activation Chance: 70%, HIT Bonus: 10% (0 SP) · range 1
Steal
10/10
WeaponAttack
Attempts to steal an item carried by the target. The success rate decreases as the target’s DEX becomes higher than the caster’s. This skill does not work on Boss monsters or players, and an item cannot be stolen more than once from the same target.
Lv. 1 — Base success rate: 8% (10 SP) · range 1
Lv. 2 — Base success rate: 14% (10 SP) · range 1
Lv. 3 — Base success rate: 20% (10 SP) · range 1
Lv. 4 — Base success rate: 26% (10 SP) · range 1
Lv. 5 — Base success rate: 32% (10 SP) · range 1
Lv. 6 — Base success rate: 38% (10 SP) · range 1
Lv. 7 — Base success rate: 44% (10 SP) · range 1
Lv. 8 — Base success rate: 50% (10 SP) · range 1
Lv. 9 — Base success rate: 56% (10 SP) · range 1
Lv. 10 — Base success rate: 62% (10 SP) · range 1
Envenom
10/10
WeaponAttack
Deals Poison-Property physical damage to a target. Has a chance to inflict [Status Ailment : Poison]. Poisoned targets take damage proportional to MHP every second, and their physical defense is reduced by 25%. The damage bonus from Envenom is added to normal physical attack damage.
Throws sand at the target, dealing Earth-Property melee physical damage equal to ATK 130%. Has a chance to inflict [Status Ailment : Blind].
Lv. 1 (9 SP) · range 1
Stone Fling
QuestDefault
MiscAttack
Throws a stone at the target, dealing a fixed 50 Ranged Physical Damage that ignores DEF. Consumes 1 stone and has a low chance to inflict Stun or Blind.
Lv. 1 (2 SP) · range 7
Improve Dodge
10/10
Passive
Weapon
Increases the chance to evade enemy attacks. After second job advancement, the amount of FLEE Rate gained is increased. For Assassin Class, an additional movement speed increase effect is also applied.
Lv. 1 — FLEE +3, After second job: FLEE +4 (0 SP) · range 1
Lv. 2 — FLEE +6, After second job: FLEE +8 (0 SP) · range 1
Lv. 3 — FLEE +9, After second job: FLEE +12 (0 SP) · range 1
Lv. 4 — FLEE +12, After second job: FLEE +16 (0 SP) · range 1
Lv. 5 — FLEE +15, After second job: FLEE +20 (0 SP) · range 1
Lv. 6 — FLEE +18, After second job: FLEE +24 (0 SP) · range 1
Lv. 7 — FLEE +21, After second job: FLEE +28 (0 SP) · range 1
Lv. 8 — FLEE +24, After second job: FLEE +32 (0 SP) · range 1
Lv. 9 — FLEE +27, After second job: FLEE +36 (0 SP) · range 1
Lv. 10 — FLEE +30, After second job: FLEE +40 (0 SP) · range 1
Hiding
8/10
Steal 5
Self
Hides underground. Can be detected by enemy detection skills. Can be detected by Demon-type enemies, Insect Monsters, and Boss monsters. Using Hiding again while hidden will cancel the Hiding state. Natural SP recovery is disabled while hidden.
Lv. 1 — Duration: 30 seconds, additional SP consumption: 1 every 5 sec (10 SP) · range 1
Lv. 2 — Duration: 60 seconds, additional SP consumption: 1 every 6 sec (10 SP) · range 1
Lv. 3 — Duration: 90 seconds, additional SP consumption: 1 every 7 sec (10 SP) · range 1
Lv. 4 — Duration: 120 seconds, additional SP consumption: 1 every 8 sec (10 SP) · range 1
Lv. 5 — Duration: 150 seconds, additional SP consumption: 1 every 9 sec (10 SP) · range 1
Lv. 6 — Duration: 180 seconds, additional SP consumption: 1 every 10 sec (10 SP) · range 1
Lv. 7 — Duration: 210 seconds, additional SP consumption: 1 every 11 sec (10 SP) · range 1
Lv. 8 — Duration: 240 seconds, additional SP consumption: 1 every 12 sec (10 SP) · range 1
Lv. 9 — Duration: 270 seconds, additional SP consumption: 1 every 13 sec (10 SP) · range 1
Lv. 10 — Duration: 300 seconds, additional SP consumption: 1 every 14 sec (10 SP) · range 1
Detoxify
1/1
Envenom 3
WeaponSupport
Cures the Poison Status Ailment when used on a poisoned player.
Lv. 1 (10 SP) · range 9
Back Slide
QuestDefault
WeaponSelf
Slides backward by 5 cells, allowing you to evade enemy threats safely.
Lv. 1 (7 SP) · range 1
Find Stone
QuestDefault
Self
Picks up a stone from the ground. Cannot be used if current weight exceeds 70%.
Lv. 1 (2 SP) · range 1 · 500ms cast
Sword Mastery
0/10
Passive
Weapon
Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.
Lv. 1 — Damage +4 (0 SP) · range 1
Lv. 2 — Damage +8 (0 SP) · range 1
Lv. 3 — Damage +12 (0 SP) · range 1
Lv. 4 — Damage +16 (0 SP) · range 1
Lv. 5 — Damage +20 (0 SP) · range 1
Lv. 6 — Damage +24 (0 SP) · range 1
Lv. 7 — Damage +28 (0 SP) · range 1
Lv. 8 — Damage +32 (0 SP) · range 1
Lv. 9 — Damage +36 (0 SP) · range 1
Lv. 10 — Damage +40 (0 SP) · range 1
Assassin
2nd Class
43 / 59
Righthand Mastery
0/5
Passive
Weapon
Restores the right-hand damage penalty when dual wielding.
Lv. 1 — Right-hand Damage: 60% (0 SP) · range 1
Lv. 2 — Right-hand Damage: 70% (0 SP) · range 1
Lv. 3 — Right-hand Damage: 80% (0 SP) · range 1
Lv. 4 — Right-hand Damage: 90% (0 SP) · range 1
Lv. 5 — Right-hand Damage: 100% (0 SP) · range 1
Katar Mastery
10/10
Passive
Weapon
Increases physical damage when using Katar weapons.
Lv. 1 — Damage: +3 (0 SP) · range 1
Lv. 2 — Damage: +6 (0 SP) · range 1
Lv. 3 — Damage: +9 (0 SP) · range 1
Lv. 4 — Damage: +12 (0 SP) · range 1
Lv. 5 — Damage: +15 (0 SP) · range 1
Lv. 6 — Damage: +18 (0 SP) · range 1
Lv. 7 — Damage: +21 (0 SP) · range 1
Lv. 8 — Damage: +24 (0 SP) · range 1
Lv. 9 — Damage: +27 (0 SP) · range 1
Lv. 10 — Damage: +30 (0 SP) · range 1
Cloaking
2/10
Hiding 2
WeaponSelf
Moves unseen by using blind spots. Movement speed increases along walls but decreases away from them. Consumes 1 SP at intervals based on skill level and disables natural SP recovery. Detected by Demon-type, Insect Monsters, and Boss monsters. -After the effect ends, items cannot be picked up for 3 seconds.
Lv. 1 — Normal: Unavailable, Wall: 100%, SP -1 per 0.5 sec (15 SP) · range 1
Lv. 2 — Normal: Unavailable, Wall: 103%, SP -1 per 1.0 sec (15 SP) · range 1
Lv. 3 — Normal: 79%, Wall: 106%, SP -1 per 2.0 sec (15 SP) · range 1
Lv. 4 — Normal: 82%, Wall: 109%, SP -1 per 3.0 sec (15 SP) · range 1
Lv. 5 — Normal: 85%, Wall: 112%, SP -1 per 4.0 sec (15 SP) · range 1
Lv. 6 — Normal: 88%, Wall: 115%, SP -1 per 5.0 sec (15 SP) · range 1
Lv. 7 — Normal: 91%, Wall: 118%, SP -1 per 6.0 sec (15 SP) · range 1
Lv. 8 — Normal: 94%, Wall: 121%, SP -1 per 7.0 sec (15 SP) · range 1
Lv. 9 — Normal: 97%, Wall: 124%, SP -1 per 8.0 sec (15 SP) · range 1
Lv. 10 — Normal: 100%, Wall: 125%, SP -1 per 9.0 sec (15 SP) · range 1
Enchant Poison
10/10
Envenom 1
WeaponSupport
Enchants the target’s weapon with Poison-Property. Attacks with the enchanted weapon have a chance to inflict [Status Ailment : Poison]. The effect is removed if the weapon is unequipped or changed.
Lv. 1 — Duration: 30 sec (20 SP) · range 1
Lv. 2 — Duration: 45 sec (20 SP) · range 1
Lv. 3 — Duration: 60 sec (20 SP) · range 1
Lv. 4 — Duration: 75 sec (20 SP) · range 1
Lv. 5 — Duration: 90 sec (20 SP) · range 1
Lv. 6 — Duration: 105 sec (20 SP) · range 1
Lv. 7 — Duration: 120 sec (20 SP) · range 1
Lv. 8 — Duration: 135 sec (20 SP) · range 1
Lv. 9 — Duration: 150 sec (20 SP) · range 1
Lv. 10 — Duration: 165 sec (20 SP) · range 1
Venom Knife
0/1
WeaponAttack
Throws 1 equipped Venom Knife at the target, dealing ATK 500% Ranged Physical Damage. The target has a high chance to be inflicted with Status Ailment Poison.
Lv. 1 (35 SP) · range 9
Lefthand Mastery
0/5
Passive
Righthand Mastery 2
Weapon
Restores the left-hand damage penalty when dual wielding.
Lv. 1 — Left-hand Damage: 40% (0 SP) · range 1
Lv. 2 — Left-hand Damage: 50% (0 SP) · range 1
Lv. 3 — Left-hand Damage: 60% (0 SP) · range 1
Lv. 4 — Left-hand Damage: 70% (0 SP) · range 1
Lv. 5 — Left-hand Damage: 80% (0 SP) · range 1
Sonic Blow
10/10
Katar Mastery 4
WeaponAttack
Katar-exclusive skill. Rapidly strikes the target to deal Melee Physical Damage. Has a chance to inflict [Status Ailment : Stun]. Deals 50% more damage if the target’s HP is below 50%.
Lv. 1 — ATK 300%, Stun Chance: 12% (10 SP) · range 1 · 1s cd
Lv. 2 — ATK 400%, Stun Chance: 14% (12 SP) · range 1 · 1s cd
Lv. 3 — ATK 500%, Stun Chance: 16% (14 SP) · range 1 · 1s cd
Lv. 4 — ATK 600%, Stun Chance: 18% (16 SP) · range 1 · 1s cd
Lv. 5 — ATK 700%, Stun Chance: 20% (18 SP) · range 1 · 1s cd
Lv. 6 — ATK 800%, Stun Chance: 22% (20 SP) · range 1 · 1s cd
Lv. 7 — ATK 900%, Stun Chance: 24% (22 SP) · range 1 · 1s cd
Lv. 8 — ATK 1000%, Stun Chance: 26% (24 SP) · range 1 · 1s cd
Lv. 9 — ATK 1100%, Stun Chance: 28% (26 SP) · range 1 · 1s cd
Lv. 10 — ATK 1200%, Stun Chance: 30% (28 SP) · range 1 · 1s cd
Advanced Katar Mastery
0/5
Passive
Katar Mastery 7
Double Attack 5
Weapon
Increases the damage of Katar weapons used by Assassin.
Lv. 1 — Damage Increase: +12% (0 SP) · range 1
Lv. 2 — Damage Increase: +14% (0 SP) · range 1
Lv. 3 — Damage Increase: +16% (0 SP) · range 1
Lv. 4 — Damage Increase: +18% (0 SP) · range 1
Lv. 5 — Damage Increase: +20% (0 SP) · range 1
Venom Dust
0/10
Enchant Poison 5
WeaponGround
Consumes 1 Red Gemstone to spread poison on the target cell and a 3 x 3 cells area.
Lv. 1 — Duration : 5 sec (20 SP) · range 2
Lv. 2 — Duration : 10 sec (20 SP) · range 2
Lv. 3 — Duration : 15 sec (20 SP) · range 2
Lv. 4 — Duration : 20 sec (20 SP) · range 2
Lv. 5 — Duration : 25 sec (20 SP) · range 2
Lv. 6 — Duration : 30 sec (20 SP) · range 2
Lv. 7 — Duration : 35 sec (20 SP) · range 2
Lv. 8 — Duration : 40 sec (20 SP) · range 2
Lv. 9 — Duration : 45 sec (20 SP) · range 2
Lv. 10 — Duration : 50 sec (20 SP) · range 2
Poison React
0/10
Enchant Poison 3
WeaponSelf
Assumes a counter stance against poison attacks. When attacked by Poison-Property monsters, counterattacks once, dealing Melee Physical Damage. If Double Attack is learned, its activation chance applies on the counter. When attacked by non-poison monsters or players, automatically casts Envenom Lv. 5 a set number of times on the attacker.
Creates a deadly poison using various materials and obtains 1 Poison Bottle. Required materials: Poison Fang, Cactus Needle, Bee Sting, Poison Mushroom Spore, Karvodailnirol, Frenzy Potion, and Empty Bottle (1 each). Success rate increases based on DEX and LUK. On failure, 25% of Max HP is lost. When consumed by an Assassin Cross, it inflicts poison but increases attack speed. If consumed by other players, it causes immediate Suicide.
Lv. 1 (50 SP) · range 1 · 2.5s cd
Sonic Acceleration
0/1
Passive
Weapon
When using Sonic Blow, increases HIT by 90% and boosts Sonic Blow damage by 90%.
Lv. 1 (0 SP) · range 1
Grimtooth
5/5
Cloaking 2
Sonic Blow 5
WeaponAttack
Katar-exclusive skill. When using Grimtooth while under Hiding, deals Ranged Physical Damage to the target and enemies in a 3 x 3 cells area. Damage increases based on AGI. Against normal monsters, hit targets have their Movement Speed reduced by 50% for 1 second.
Lv. 1 — ATK 140%, Range: 9 cells (8 SP) · range 9
Lv. 2 — ATK 180%, Range: 9 cells (8 SP) · range 9
Lv. 3 — ATK 220%, Range: 9 cells (8 SP) · range 9
Lv. 4 — ATK 260%, Range: 9 cells (8 SP) · range 9
Lv. 5 — ATK 300%, Range: 9 cells (8 SP) · range 9
Venom Splasher
0/10
Venom Dust 5
Poison React 5
WeaponAttack
Plants a timed explosive on the target. After the delay, it explodes, dealing Melee Physical Damage and inflicting [Status Ailment : Poison] to enemies within a 5 x 5 cells area. The poison chance is reduced by the target’s Status Ailment resistance.
Lv. 1 — ATK 500%, Delay: 11 sec (12 SP) · range 1 · 1s cast · 5.5s cd
Lv. 2 — ATK 600%, Delay: 10 sec (14 SP) · range 1 · 1s cast · 5s cd
Lv. 3 — ATK 700%, Delay: 9 sec (16 SP) · range 1 · 1s cast · 4.5s cd
Lv. 4 — ATK 800%, Delay: 8 sec (18 SP) · range 1 · 1s cast · 4s cd
Lv. 5 — ATK 900%, Delay: 7 sec (20 SP) · range 1 · 1s cast · 3.5s cd
Lv. 6 — ATK 1000%, Delay: 6 sec (22 SP) · range 1 · 1s cast · 3s cd
Lv. 7 — ATK 1100%, Delay: 5 sec (24 SP) · range 1 · 1s cast · 2.5s cd
Lv. 8 — ATK 1200%, Delay: 4 sec (26 SP) · range 1 · 1s cast · 2s cd
Lv. 9 — ATK 1300%, Delay: 3 sec (28 SP) · range 1 · 1s cast · 1.5s cd
Lv. 10 — ATK 1400%, Delay: 2 sec (30 SP) · range 1 · 1s cast · 1s cd
Soul Destroyer
0/10
Envenom 5
Cloaking 3
Double Attack 5
Enchant Poison 6
WeaponAttack
Deals powerful Ranged Physical Damage to a single target. Has a chance equal to half of the caster’s CRIT to inflict a critical hit. Damage is increased based on the caster’s Base Level, STR, and INT. Only half of the total Critical Damage bonus is applied.
Lv. 1 — ATK 150% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 2 — ATK 300% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 3 — ATK 450% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 4 — ATK 600% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 5 — ATK 750% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 6 — ATK 900% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 7 — ATK 1050% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 8 — ATK 1200% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 9 — ATK 1350% (60 SP) · range 4 · 500ms cast · 500ms cd
Lv. 10 — ATK 1500% (60 SP) · range 4 · 500ms cast · 500ms cd
Enchant Deadly Poison
5/5
Create Deadly Poison 1
WeaponSelf
Coats the weapon with a more potent poison than Enchant Poison. Consumes 1 Poison Bottle. Enemies struck by the enchanted weapon have a chance to be afflicted with a powerful poison that rapidly drains HP.
Lv. 1 (60 SP) · range 1 · 2s cd
Lv. 2 (70 SP) · range 1 · 2s cd
Lv. 3 (80 SP) · range 1 · 2s cd
Lv. 4 (90 SP) · range 1 · 2s cd
Lv. 5 (100 SP) · range 1 · 2s cd
Meteor Assault
0/10
Soul Destroyer 1
Sonic Blow 5
Righthand Mastery 3
Katar Mastery 5
WeaponSelf
Strikes all targets in a 5 x 5 area around the caster with a powerful blow. Enemies hit have a chance to be inflicted with Stun, Blind, or Bleeding. Damage increases based on the caster’s AGI and Base Level.
Lv. 1 — ATK 320% (13 SP) · range 1 · 700ms cd
Lv. 2 — ATK 440% (16 SP) · range 1 · 700ms cd
Lv. 3 — ATK 560% (19 SP) · range 1 · 700ms cd
Lv. 4 — ATK 680% (22 SP) · range 1 · 700ms cd
Lv. 5 — ATK 800% (25 SP) · range 1 · 700ms cd
Lv. 6 — ATK 920% (28 SP) · range 1 · 700ms cd
Lv. 7 — ATK 1040% (31 SP) · range 1 · 700ms cd
Lv. 8 — ATK 1160% (34 SP) · range 1 · 700ms cd
Lv. 9 — ATK 1280% (37 SP) · range 1 · 700ms cd
Lv. 10 — ATK 1400% (40 SP) · range 1 · 700ms cd
Stats & Buffs
0 / 555 pts
32 +8
+8 job bonusUnconfirmed
Submitted by players and reviewed, but not independently confirmed.
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Gear
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Combat
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