We use cookies for essential functionality. With your consent we additionally set analytics and advertising cookies (Google Analytics, Google AdSense). See the privacy policy for details.
You're editing a copy of “BB/SP Build”. Saving creates your own build — the original stays untouched.
How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →
Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.
Skills
58 pts
Novice
Base
9 / 10
Basic Skill
9/9
Passive
Lv. 1 — Trade (0 SP) · range 1
Lv. 2 — Emotion (0 SP) · range 1
Lv. 3 — Sit (0 SP) · range 1
Lv. 4 — Chat Room (0 SP) · range 1
Lv. 5 — Join Party (0 SP) · range 1
Lv. 6 — Storage (0 SP) · range 1
Lv. 7 — Create Party (0 SP) · range 1
Lv. 8 (0 SP) · range 1
Lv. 9 — Job Change (0 SP) · range 1
First Aid
Quest
Self
Recovers 5 HP.
Lv. 1 (3 SP) · range 1
Play Dead
Quest
Self
Feigns death to avoid enemy threats for 30 seconds. The effect ends if hit by area attacks or affected by Provoke. Triggers a cooldown after use.
Lv. 1 (5 SP) · range 1
Swordsman
1st Class
49 / 49
Sword Mastery
1/10
Passive
Weapon
Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.
Lv. 1 — Damage +4 (0 SP) · range 1
Lv. 2 — Damage +8 (0 SP) · range 1
Lv. 3 — Damage +12 (0 SP) · range 1
Lv. 4 — Damage +16 (0 SP) · range 1
Lv. 5 — Damage +20 (0 SP) · range 1
Lv. 6 — Damage +24 (0 SP) · range 1
Lv. 7 — Damage +28 (0 SP) · range 1
Lv. 8 — Damage +32 (0 SP) · range 1
Lv. 9 — Damage +36 (0 SP) · range 1
Lv. 10 — Damage +40 (0 SP) · range 1
Increase HP Recovery
5/10
Passive
Recovers additional HP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MHP. HP will not be recovered while moving or when penalties that prevent HP/SP recovery due to weight are applied.
Lv. 1 — HP every 10 sec +(5 + 0.2% of MHP) (0 SP) · range 1
Lv. 2 — HP every 10 sec +(10 + 0.4% of MHP) (0 SP) · range 1
Lv. 3 — HP every 10 sec +(15 + 0.6% of MHP) (0 SP) · range 1
Lv. 4 — HP every 10 sec +(20 + 0.8% of MHP) (0 SP) · range 1
Lv. 5 — HP every 10 sec +(25 + 1.0% of MHP) (0 SP) · range 1
Lv. 6 — HP every 10 sec +(30 + 1.2% of MHP) (0 SP) · range 1
Lv. 7 — HP every 10 sec +(35 + 1.4% of MHP) (0 SP) · range 1
Lv. 8 — HP every 10 sec +(40 + 1.6% of MHP) (0 SP) · range 1
Lv. 9 — HP every 10 sec +(45 + 1.8% of MHP) (0 SP) · range 1
Lv. 10 — HP every 10 sec +(50 + 2.0% of MHP) (0 SP) · range 1
Bash
10/10
WeaponAttack
Strikes a target with great force to deal heavy damage. If Fatal Blow has been learned, has a chance to inflict [Status Ailment : Stun] on the target starting from [Lv 6].
Provokes the target, reducing defense based on VIT for players and reducing physical defense for monsters. In exchange for reduced defense, the target's attack power increases. When used on monsters, draws their aggression toward the caster. Does not work on Undead Monsters or boss monsters.
Enters a berserk state when HP falls to 25% or lower. This state is equivalent to being affected by Provoke Lv. 10 and persists until the critical condition ends. The effect is removed by skills or situations that cancel Provoke.
Lv. 1 (1 SP) · range 1
HP Recovery While Moving
PassiveQuestDefault
Allows HP recovery while moving, at 25% of the recovery rate while standing still. Does not receive bonus recovery from Increase HP Recovery.
Lv. 1 (0 SP) · range 1
Two Handed Sword Mastery
10/10
Passive
Sword Mastery 1
Weapon
Increases physical damage when attacking enemies with a two-handed sword by an additional amount per skill level.
Lv. 1 — Damage +4 (0 SP) · range 1
Lv. 2 — Damage +8 (0 SP) · range 1
Lv. 3 — Damage +12 (0 SP) · range 1
Lv. 4 — Damage +16 (0 SP) · range 1
Lv. 5 — Damage +20 (0 SP) · range 1
Lv. 6 — Damage +24 (0 SP) · range 1
Lv. 7 — Damage +28 (0 SP) · range 1
Lv. 8 — Damage +32 (0 SP) · range 1
Lv. 9 — Damage +36 (0 SP) · range 1
Lv. 10 — Damage +40 (0 SP) · range 1
Magnum Break
5/10
Bash 5
WeaponSelf
Deals Fire-Property physical damage to all enemies within a 5 x 5 cell area around the caster and knocks them back by 2 cells. Additionally, adds 20% Fire-Property weapon damage to the caster’s attacks for 10 seconds.
Lv. 1 — ATK 120% (30 SP) · range 1 · 2s cd
Lv. 2 — ATK 140% (30 SP) · range 1 · 2s cd
Lv. 3 — ATK 160% (30 SP) · range 1 · 2s cd
Lv. 4 — ATK 180% (30 SP) · range 1 · 2s cd
Lv. 5 — ATK 200% (30 SP) · range 1 · 2s cd
Lv. 6 — ATK 220% (30 SP) · range 1 · 2s cd
Lv. 7 — ATK 240% (30 SP) · range 1 · 2s cd
Lv. 8 — ATK 260% (30 SP) · range 1 · 2s cd
Lv. 9 — ATK 280% (30 SP) · range 1 · 2s cd
Lv. 10 — ATK 300% (30 SP) · range 1 · 2s cd
Endure
8/10
Provoke 5
WeaponSelf
Allows the caster to continue moving and attacking while being hit for a certain duration. However, hit stun still occurs when taking damage from magic or skill attacks. If the caster is hit 7 times or more while under the Endure status, the effect is removed. This effect does not apply in Siege.
Lv. 1 — Duration 10 sec, MDEF +1 (10 SP) · range 1 · 10s cd
Lv. 2 — Duration 13 sec, MDEF +2 (10 SP) · range 1 · 10s cd
Lv. 3 — Duration 16 sec, MDEF +3 (10 SP) · range 1 · 10s cd
Lv. 4 — Duration 19 sec, MDEF +4 (10 SP) · range 1 · 10s cd
Lv. 5 — Duration 22 sec, MDEF +5 (10 SP) · range 1 · 10s cd
Lv. 6 — Duration 25 sec, MDEF +6 (10 SP) · range 1 · 10s cd
Lv. 7 — Duration 28 sec, MDEF +7 (10 SP) · range 1 · 10s cd
Lv. 8 — Duration 31 sec, MDEF +8 (10 SP) · range 1 · 10s cd
Lv. 9 — Duration 34 sec, MDEF +9 (10 SP) · range 1 · 10s cd
Lv. 10 — Duration 37 sec, MDEF +10 (10 SP) · range 1 · 10s cd
Fatal Blow
PassiveQuestDefault
Weapon
When using Bash at Lv. 6 or higher, has a chance to inflict [Status Ailment : Stun]. The chance increases with the level of Bash used and the character’s level.
Lv. 1 (0 SP) · range 1
Spear Mastery
5/10
Passive
Weapon
Increases physical damage when attacking with a spear. Damage is further increased while mounted.
Lv. 1 — Damage +4, Mounted +5 (0 SP) · range 1
Lv. 2 — Damage +8, Mounted +10 (0 SP) · range 1
Lv. 3 — Damage +12, Mounted +15 (0 SP) · range 1
Lv. 4 — Damage +16, Mounted +20 (0 SP) · range 1
Lv. 5 — Damage +20, Mounted +25 (0 SP) · range 1
Lv. 6 — Damage +24, Mounted +30 (0 SP) · range 1
Lv. 7 — Damage +28, Mounted +35 (0 SP) · range 1
Lv. 8 — Damage +32, Mounted +40 (0 SP) · range 1
Lv. 9 — Damage +36, Mounted +45 (0 SP) · range 1
Lv. 10 — Damage +40, Mounted +50 (0 SP) · range 1
Stats & Buffs
0 / 420 pts
43 +7
+7 job bonusUnconfirmed
Submitted by players and reviewed, but not independently confirmed.
Party buffs, your own skills and consumables — grouped by where they come from.
Gear
Refine, cards and random options of gear you own live in My Equipment
Click a slot — or a piece below — to open the item mask.
Nothing equipped yet.
Combat
Pick a target monster to see hit, dodge and crit chances, expected damage and kill metrics for this build — computed live from the instance's formulas and combat tables.