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You're editing a copy of “Thief (50/50) (Pre CritAssa)”. Saving creates your own build — the original stays untouched.

How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →

ThiefLv 50/50Stat pts 0Skill pts 58ATK (status + gear) 54DEF 39MATK 21MDEF 20

Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.

Stats & Buffs

0 / 420 pts
31 +4
+4 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 35
next 5
61 +4
+4 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 65
next 8
1 +2
+2 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 3
next 2
1 +1
+1 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 2
next 2
23 +4
+4 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 27
next 4
2 +3
+3 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 5
next 2

Playable from level 50

Active buffs

0 active

No buffs yet. Add party/self buffs below — their stat bonuses fold into your Summary and derived stats.

Add a buff

Party buffs, your own skills and consumables — grouped by where they come from.