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You're editing a copy of “Thief (50/50) (Pre CritAssa)”. Saving creates your own build — the original stays untouched.
How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →
Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.
Skills
58 pts
Novice
Base
9 / 10
Basic Skill
9/9
Passive
Lv. 1 — Trade (0 SP) · range 1
Lv. 2 — Emotion (0 SP) · range 1
Lv. 3 — Sit (0 SP) · range 1
Lv. 4 — Chat Room (0 SP) · range 1
Lv. 5 — Join Party (0 SP) · range 1
Lv. 6 — Storage (0 SP) · range 1
Lv. 7 — Create Party (0 SP) · range 1
Lv. 8 (0 SP) · range 1
Lv. 9 — Job Change (0 SP) · range 1
First Aid
Quest
Self
Recovers 5 HP.
Lv. 1 (3 SP) · range 1
Play Dead
Quest
Self
Feigns death to avoid enemy threats for 30 seconds. The effect ends if hit by area attacks or affected by Provoke. Triggers a cooldown after use.
Lv. 1 (5 SP) · range 1
Thief
1st Class
49 / 49
Double Attack
10/10
Passive
Weapon
When attacking with a dagger, grants a chance to perform a double attack. The activation chance increases with skill level, and a bonus to HIT is also applied. When using Katar-type weapons, this skill affects damage dealt by the left hand.
Lv. 1 — Activation Chance: 7%, HIT Bonus: 1% (0 SP) · range 1
Lv. 2 — Activation Chance: 14%, HIT Bonus: 2% (0 SP) · range 1
Lv. 3 — Activation Chance: 21%, HIT Bonus: 3% (0 SP) · range 1
Lv. 4 — Activation Chance: 28%, HIT Bonus: 4% (0 SP) · range 1
Lv. 5 — Activation Chance: 35%, HIT Bonus: 5% (0 SP) · range 1
Lv. 6 — Activation Chance: 42%, HIT Bonus: 6% (0 SP) · range 1
Lv. 7 — Activation Chance: 49%, HIT Bonus: 7% (0 SP) · range 1
Lv. 8 — Activation Chance: 56%, HIT Bonus: 8% (0 SP) · range 1
Lv. 9 — Activation Chance: 63%, HIT Bonus: 9% (0 SP) · range 1
Lv. 10 — Activation Chance: 70%, HIT Bonus: 10% (0 SP) · range 1
Steal
10/10
WeaponAttack
Attempts to steal an item carried by the target. The success rate decreases as the target’s DEX becomes higher than the caster’s. This skill does not work on Boss monsters or players, and an item cannot be stolen more than once from the same target.
Lv. 1 — Base success rate: 8% (10 SP) · range 1
Lv. 2 — Base success rate: 14% (10 SP) · range 1
Lv. 3 — Base success rate: 20% (10 SP) · range 1
Lv. 4 — Base success rate: 26% (10 SP) · range 1
Lv. 5 — Base success rate: 32% (10 SP) · range 1
Lv. 6 — Base success rate: 38% (10 SP) · range 1
Lv. 7 — Base success rate: 44% (10 SP) · range 1
Lv. 8 — Base success rate: 50% (10 SP) · range 1
Lv. 9 — Base success rate: 56% (10 SP) · range 1
Lv. 10 — Base success rate: 62% (10 SP) · range 1
Envenom
10/10
WeaponAttack
Deals Poison-Property physical damage to a target. Has a chance to inflict [Status Ailment : Poison]. Poisoned targets take damage proportional to MHP every second, and their physical defense is reduced by 25%. The damage bonus from Envenom is added to normal physical attack damage.
Throws sand at the target, dealing Earth-Property melee physical damage equal to ATK 130%. Has a chance to inflict [Status Ailment : Blind].
Lv. 1 (9 SP) · range 1
Stone Fling
QuestDefault
MiscAttack
Throws a stone at the target, dealing a fixed 50 Ranged Physical Damage that ignores DEF. Consumes 1 stone and has a low chance to inflict Stun or Blind.
Lv. 1 (2 SP) · range 7
Improve Dodge
10/10
Passive
Weapon
Increases the chance to evade enemy attacks. After second job advancement, the amount of FLEE Rate gained is increased. For Assassin Class, an additional movement speed increase effect is also applied.
Lv. 1 — FLEE +3, After second job: FLEE +4 (0 SP) · range 1
Lv. 2 — FLEE +6, After second job: FLEE +8 (0 SP) · range 1
Lv. 3 — FLEE +9, After second job: FLEE +12 (0 SP) · range 1
Lv. 4 — FLEE +12, After second job: FLEE +16 (0 SP) · range 1
Lv. 5 — FLEE +15, After second job: FLEE +20 (0 SP) · range 1
Lv. 6 — FLEE +18, After second job: FLEE +24 (0 SP) · range 1
Lv. 7 — FLEE +21, After second job: FLEE +28 (0 SP) · range 1
Lv. 8 — FLEE +24, After second job: FLEE +32 (0 SP) · range 1
Lv. 9 — FLEE +27, After second job: FLEE +36 (0 SP) · range 1
Lv. 10 — FLEE +30, After second job: FLEE +40 (0 SP) · range 1
Hiding
8/10
Steal 5
Self
Hides underground. Can be detected by enemy detection skills. Can be detected by Demon-type enemies, Insect Monsters, and Boss monsters. Using Hiding again while hidden will cancel the Hiding state. Natural SP recovery is disabled while hidden.
Lv. 1 — Duration: 30 seconds, additional SP consumption: 1 every 5 sec (10 SP) · range 1
Lv. 2 — Duration: 60 seconds, additional SP consumption: 1 every 6 sec (10 SP) · range 1
Lv. 3 — Duration: 90 seconds, additional SP consumption: 1 every 7 sec (10 SP) · range 1
Lv. 4 — Duration: 120 seconds, additional SP consumption: 1 every 8 sec (10 SP) · range 1
Lv. 5 — Duration: 150 seconds, additional SP consumption: 1 every 9 sec (10 SP) · range 1
Lv. 6 — Duration: 180 seconds, additional SP consumption: 1 every 10 sec (10 SP) · range 1
Lv. 7 — Duration: 210 seconds, additional SP consumption: 1 every 11 sec (10 SP) · range 1
Lv. 8 — Duration: 240 seconds, additional SP consumption: 1 every 12 sec (10 SP) · range 1
Lv. 9 — Duration: 270 seconds, additional SP consumption: 1 every 13 sec (10 SP) · range 1
Lv. 10 — Duration: 300 seconds, additional SP consumption: 1 every 14 sec (10 SP) · range 1
Detoxify
1/1
Envenom 3
WeaponSupport
Cures the Poison Status Ailment when used on a poisoned player.
Lv. 1 (10 SP) · range 9
Back Slide
QuestDefault
WeaponSelf
Slides backward by 5 cells, allowing you to evade enemy threats safely.
Lv. 1 (7 SP) · range 1
Find Stone
QuestDefault
Self
Picks up a stone from the ground. Cannot be used if current weight exceeds 70%.
Lv. 1 (2 SP) · range 1 · 500ms cast
Sword Mastery
0/10
Passive
Weapon
Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.
Lv. 1 — Damage +4 (0 SP) · range 1
Lv. 2 — Damage +8 (0 SP) · range 1
Lv. 3 — Damage +12 (0 SP) · range 1
Lv. 4 — Damage +16 (0 SP) · range 1
Lv. 5 — Damage +20 (0 SP) · range 1
Lv. 6 — Damage +24 (0 SP) · range 1
Lv. 7 — Damage +28 (0 SP) · range 1
Lv. 8 — Damage +32 (0 SP) · range 1
Lv. 9 — Damage +36 (0 SP) · range 1
Lv. 10 — Damage +40 (0 SP) · range 1
Stats & Buffs
0 / 420 pts
31 +4
+4 job bonusUnconfirmed
Submitted by players and reviewed, but not independently confirmed.
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Gear
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Combat
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