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You're editing a copy of “Sword/Knight”. Saving creates your own build — the original stays untouched.

How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →

SwordsmanLv 50/50Stat pts 35Skill pts 58ATK (status + gear) 71DEF 37MATK 81MDEF 71

Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.

Stats & Buffs

35 / 420 pts
33 +7
+7 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 40
next 5
38 +2
+2 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 40
next 5
1 +4
+4 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 5
next 2
30 = 30
next 4
27 +3
+3 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 30
next 4
1 +2
+2 job bonusUnconfirmed

Submitted by players and reviewed, but not independently confirmed.

How we label our data →
= 3
next 2

Playable from level 48

Active buffs

3 active
  • Blessing
    Lv 10

    STR +10 · INT +10 · DEX +10 · Hit +20

    STR, INT, DEX +10, HIT +20, Duration: 240 sec

  • Endure
    Lv 10

    MDEF +10

    Duration 37 sec, MDEF +10

  • Increase Agility
    Lv 10

    AGI +12 · ASPD +10%

    AGI +12, ASPD: +10%, Duration: 240 sec

Add a buff

Party buffs, your own skills and consumables — grouped by where they come from.